By James Paul Gee, Elisabeth R. Hayes
At the present time, digital worlds abound, avatars are each day occurrences, and games are yesterday’s information. yet today’s video games aren't only a hobby for hundreds of thousands – also they are a technological point of interest for brand spanking new types of studying.
James Paul Gee and Elisabeth Hayes are major researchers within the box of gaming, and right here they argue that girls gamers—a crew too frequently marginalized—are on the leading edge of today’s on-line studying international. by using the instruments of gaming in methods by no means sooner than imagined - actively carrying out online game layout, writing fan fiction, and organizing themselves into collaborative studying groups - girls of every age collect the instruments to effectively navigate the complicated social, cultural , and monetary difficulties of the twenty first century.
Women are prime how one can a brand new realizing of on-line studying thoughts, from cultural construction to studying groups to technical talent within the newest software program. This publication attracts on case reviews approximately ladies who “play” the Sims, the easiest promoting video game in historical past, to argue for a brand new basic conception of studying for the twenty first Century.
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